Author: az

Teaching Syllabus
For
Graphics Engineering I
This is an engineering course and will be taught as such. The primary objective is to educate students in the systems model through which all engineering activities function. (Input, Output, Process and Feedback). This is accomplished through project-based activities reflecting ‘world of work’ experiences.
All projects must be interconnected to the Massachusetts Technology /Engineering Frameworks, the Standards for Technological Literacy (a copy is attached or is available on the DOE web site) and the SBRHS learning objectives.
The following is a list of projects/objective for the Graphics Engineering I course. It is not a complete listing of all projects but may be used as a guide for progress and pacing. As the level of technology may not be consistently available in all Labs, allowances for different software may be made when the measurable outcome can still be achieved.
Quarter #1
A cut & paste manual project (creating and advertisement out of existing Ad materials)
Introducing fundamental design principals
A single-page flyer designed to be placed under a windshield
A single page brochure
Introducing picture making/modifying techniques
Multi-page publications
Tri-fold brochures
Introduces students to processing equipment ie; paper-cutter & folding machines
CD Cover Project using Photoshop & Publisher
Quarter #2
12 Month Folding Calendar (uses no templates) (extensive image manipulation is encouraged
Digital Photography…..scanning/importing/manipulation
Can label project (emphasis on symbols and trademark)
Cereal Box project
Tee Shirt design Transfers
Quarter #3
Recipe book (original designs and digital photography)
Copyright project
PowerPoint projects
Quarter # 4
Animation
Manufacturing projects (tie dye)
Web-Page design
Presentation
Electronic portfolios
An engineering report is required for most projects, as well as, a presentation. All student will keep a portfolio of their work throughout the year. (this may be electronic)